crastination
My first big Project
This was the first big project I worked on, marking the start of my programming journey! Crastination is a simple platformer where I aimed to create an immersive and intriguing story.
However, I didn't enjoy the development process, and the update to Godot 4 was the last straw—leading me to stop developing games altogether.
The idea itself was interesting: A game about procrastination. Why is it so hard for people to tackle difficult or ambiguous tasks? How can you overcome that?
But in the end, I tried to reach for the stars, only to realize I didn't yet have the skills nor the desire to reach them.
