My streak for Minecraft related projects goes on. This time, I wrote a full-on mod with a mod loader, fabric. This mod limits
how fast a player is able to fly with an elytra. The max speed can be configured inside a configuration file. There are two sides where my mod changes behavior: On the
server-side, it caps the player's velocity. On the client-side, it changes the prediction logic of elytra flight based on the max speed of the
server. When not changing the client-side predictions, the player may experience rubberbanding. It enables multiplayer servers to nerf the elytra and
reduce chunk-loading lag. A lightweight mod that will also be used for my own Minecraft server!



























